
COASTC2M.FLI,CST1MAP.FLI,INFOBACK.FLI
SUMOBIG.TXT
0					// Number of text chunks


COASTC2M.FLI,CST1MAP.FLI,INFOBACK.FLI
COLICIUM.TXT
0					// Number of text chunks

zebra crossing
ICERIG3M.FLI,CITYB3MP.FLI,INFOBACK.FLI
ZEBRA.TXT
0					// Number of text chunks

  
CIRCUT2M.FLI,CITYB3MP.FLI,INFOBACK.FLI
DD3.TXT
0					// Number of text chunks

 
CITYA1M.FLI,CTY1MAP.FLI,INFOBACK.FLI
NETCITYA.TXT
0					// Number of text chunks

 
COASTC1M.FLI,CST1MAP.FLI,INFOBACK.FLI
NETCOSTC.TXT
0					// Number of text chunks


ICE1M.FLI,CST1MAP.FLI,INFOBACK.FLI
NETICE.TXT
0					// Number of text chunks

 
DEZRAC4M.FLI,CST1MAP.FLI,INFOBACK.FLI
NETDESRT.TXT
0					// Number of text chunks

 
COASTA1M.FLI,CST1MAP.FLI,INFOBACK.FLI
NETCOSTA.TXT
0					// Number of text chunks


INDUSA1M.FLI,IND1MAP.FLI,INFOBACK.FLI
NETINDA.TXT
0					// Number of text chunks

miner's chaos
MINESB1M.FLI,IND1MAP.FLI,INFOBACK.FLI
NETMINES.TXT
0					// Number of text chunks

 
CITYB1M.FLI,CTY1MAP.FLI,INFOBACK.FLI
NETCITYB.TXT
0					// Number of text chunks

  
COASTB3M.FLI,CST1MAP.FLI,INFOBACK.FLI
NETCOSTB.TXT
0					// Number of text chunks

 
INDUSB3M.FLI,IND1MAP.FLI,INFOBACK.FLI
NETINDB.TXT
0					// Number of text chunks

 
CITYC1M.FLI,CTY1MAP.FLI,INFOBACK.FLI
NETCITYC.TXT
0					// Number of text chunks

END
