Sumo
COASTC2M.FLI,CST1MAP.FLI,INFOBACK.FLI
SUMOBIG.TXT
0					// Number of text chunks

Coliseum
COASTC2M.FLI,CST1MAP.FLI,INFOBACK.FLI
COLICIUM.TXT
0					// Number of text chunks

Zebra Crossing
ICERIG3M.FLI,CITYB3MP.FLI,INFOBACK.FLI
ZEBRA.TXT
0					// Number of text chunks

Figure of Hate Arena
CIRCUT2M.FLI,CITYB3MP.FLI,INFOBACK.FLI
DD3.TXT
0					// Number of text chunks

Maim Street
CITYA1M.FLI,CTY1MAP.FLI,INFOBACK.FLI
NETCITYA.TXT
0					// Number of text chunks

Coastal Carnage
COASTC1M.FLI,CST1MAP.FLI,INFOBACK.FLI
NETCOSTC.TXT
0					// Number of text chunks

Fridge Racer
ICE1M.FLI,CST1MAP.FLI,INFOBACK.FLI
NETICE.TXT
0					// Number of text chunks

Death Valley
DEZRAC4M.FLI,CST1MAP.FLI,INFOBACK.FLI
NETDESRT.TXT
0					// Number of text chunks

Off Quay
COASTA1M.FLI,CST1MAP.FLI,INFOBACK.FLI
NETCOSTA.TXT
0					// Number of text chunks

Industrial Injury
INDUSA1M.FLI,IND1MAP.FLI,INFOBACK.FLI
NETINDA.TXT
0					// Number of text chunks

Miner's Chaos
MINESB1M.FLI,IND1MAP.FLI,INFOBACK.FLI
NETMINES.TXT
0					// Number of text chunks

Avenue of Atrocities
CITYB1M.FLI,CTY1MAP.FLI,INFOBACK.FLI
NETCITYB.TXT
0					// Number of text chunks

Terror on the Trails
COASTB3M.FLI,CST1MAP.FLI,INFOBACK.FLI
NETCOSTB.TXT
0					// Number of text chunks

MagnaChem Mayhem
INDUSB3M.FLI,IND1MAP.FLI,INFOBACK.FLI
NETINDB.TXT
0					// Number of text chunks

Downtown Devastation
CITYC1M.FLI,CTY1MAP.FLI,INFOBACK.FLI
NETCITYC.TXT
0					// Number of text chunks

END
