VERSION 5		// V1 expects map checkpoint rectangles
				// V2 and above expect map checkpoint points
				// V3 and above expect splash file stuff at the end
				// V4 and above expect two sets of PIX and MAT and ped substitution entry
				// V5 and above expect a 'yon multiplier' at the very end of the file
				
-0.411,-0.247,-12.001   						// Position of centre of start of grid
181									// Direction that grid faces in

// Laps, checkpoints etc

60,30,10							// Initial timer count for each skill level
4									// # laps
5000,5000,5000						// Race completed bonus (all laps raced) for each skill level
10000,10000,10000					// Race completed bonus (all peds killed) for each skill level
10000,10000,10000					// Race completed bonus (all oppos wasted) for each skill level

// Width and height of map checkpoint rectangles
9,18
11,26

0									// # checkpoints


4									// # pixelmap files to load
COLICIUM.PIX
BIGSTAND.PIX
DRKSCRN.PIX
FOGSCRN.PIX

4									// # pixelmap files to load(low memory)
COLICIUM.PIX
BIGSTAND.PIX
DRKSCRN.PIX
FOGSCRN.PIX

2									// # shade table files to load
DRRENDER.TAB
IDENTITY.TAB

4									// # material files to load
COLICIUM.MAT
DARKSKY.MAT
DRKSCRN.MAT
FOGSCRN.MAT


4									// # material files to load(low memory)
COLICIUM.MAT
DARKSKY.MAT
DRKSCRN.MAT
FOGSCRN.MAT


1									// # model files to load
COLICIUM.DAT

COLICIUM.ACT							// Track actor
COLCMX.ACT							// Additional actor

// HORIZON STUFF

BIGSTAND.PIX						// Name of sky texture pixelmap (or "none")
4									// Horizontal repetitions of sky texture
90									// Vertical size of sky texture (degrees)
140									// Position of horizon (pixels below top)
NONE								// Depth cue mode ("none", "dark" or "fog")
7,0									// Degree of fog/darkness

// DEFAULT ENGINE NOISE

0

// SPECIAL EFFECTS VOLUMES

0				// # special effects volumes


 
// REFLECTIVE WINDSCREEN SPECIFICATIONS

DARKSKY.MAT							// Material to use for default screens
DRKSCRN.MAT							// Material to use for default screens during darkness
FOGSCRN.MAT							// Material to use for default screens during fog

0									// # areas with different screens

// MAP DETAILS

NCOLOSUM.PIX						// Map pixelmap name

-3.66,		0,			0			// World->map transformation matrix
0,			0,			0
0,			-3.66,		0
159.6,		100.2,		0

// ****** START OF FUNK AND GROOVE STUFF ******

START OF FUNK

END OF FUNK



START OF GROOVE


END OF GROOVE


// ****** START OF PEDESTRIAN STUFF ******

5

46				// Number of pedestrians


// Pedestrian number 33

100				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	-0.914,0.788,-1.823
	reverse


// Pedestrian number 34

100				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	-2.055,0.788,-0.019
	reverse


// Pedestrian number 35

100				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	-1.030,0.788,1.872
	reverse


// Pedestrian number 36

100				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	0.930,0.788,1.770
	reverse


// Pedestrian number 37

100				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	2.101,0.788,0.058
	reverse


// Pedestrian number 38

112				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	1.206,0.788,0.507
	reverse


// Pedestrian number 39

112				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	-1.239,0.788,0.698
	reverse


// Pedestrian number 40

112				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	-1.254,0.788,-0.481
	reverse


// Pedestrian number 41

112				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	-0.301,0.788,-1.206
	reverse


// Pedestrian number 42

112				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	1.230,0.788,-0.572
	reverse


// Pedestrian number 43

112				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	0.352,0.788,-1.265
	reverse


// Pedestrian number 44

112				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	0.348,0.788,1.377
	reverse


// Pedestrian number 45

112				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	-0.311,0.788,1.331
	reverse


// Pedestrian number 46

100				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	8.534,-0.247,14.256
	reverse


// Pedestrian number 47

100				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	-8.151,-0.247,14.658
	reverse


// Pedestrian number 48

100				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	-16.640,-0.247,0.261
	reverse


// Pedestrian number 49

100				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	-8.576,-0.247,-14.383
	reverse


// Pedestrian number 50

100				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	8.289,-0.247,-14.653
	reverse


// Pedestrian number 51

100				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	16.703,-0.247,-0.370
	reverse


// Pedestrian number 52

100				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	23.532,-1.547,-5.984
	reverse


// Pedestrian number 53

112				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	18.803,-1.547,-14.243
	reverse


// Pedestrian number 54

128				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	13.509,-1.547,-20.771
	reverse


// Pedestrian number 55

112				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	6.407,-1.547,-23.249
	reverse


// Pedestrian number 56

112				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	-11.691,-1.547,-21.914
	reverse


// Pedestrian number 57

130				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	-16.483,-1.547,-17.658
	reverse


// Pedestrian number 58

131				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	-24.771,-1.547,-1.255
	reverse


// Pedestrian number 59

100				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	-22.812,-1.547,6.973
	reverse


// Pedestrian number 60

100				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	-18.133,-1.547,15.482
	reverse


// Pedestrian number 61

131				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	-12.839,-1.547,21.048
	reverse


// Pedestrian number 62

130				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	-5.327,-1.547,23.256
	reverse


// Pedestrian number 63

131				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	2.325,-0.247,3.992
	reverse


// Pedestrian number 64

128				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	4.439,-0.247,0.176
	reverse


// Pedestrian number 65

129				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	-2.399,-0.247,-3.840
	reverse


// Pedestrian number 66

129				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	-4.596,-0.247,-0.055
	reverse


// Pedestrian number 67

112				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	-0.523,-0.247,0.117
	reverse


// Pedestrian number 68

112				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	-0.469,-0.247,0.345
	reverse


// Pedestrian number 69

100				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	-0.160,-0.247,0.160
	reverse


// Pedestrian number 70

100				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	-13.876,-0.247,5.688
	reverse


// Pedestrian number 71

100				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	-11.346,-0.247,10.056
	reverse


// Pedestrian number 72

100				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	-2.403,-0.247,14.974
	reverse


// Pedestrian number 73

100				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	12.022,-0.248,9.336
	reverse


// Pedestrian number 74

100				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	14.122,-0.247,-5.281
	reverse


// Pedestrian number 75

100				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	2.443,-0.248,-14.934
	reverse


// Pedestrian number 76

100				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	-11.619,-0.241,-9.657
	reverse


// Pedestrian number 77

100				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	15.644,-1.547,22.869
	reverse


// Pedestrian number 78

112				// Ref num
2				// Number of instructions
1				// Initial instruction

	point
	18.949,-1.547,19.066
	reverse






START OF OPPONENT PATHS

0                             // Number of path nodes
  
0                                           // Number of path sections
   
0                                                             // Number of cop start points

END OF OPPONENT PATHS

1										// number of material modifiers

// default material
1.0										// car wall friction
1.0										// tyre road friction
1.0										// down force
0.0										// bumpiness
0										// tyre sound index
0										// crash sound index
0										// scrape noise index
1.0										// sparkiness
1										// room for expansion
ROAD1.MAT										// room for expansion


// Non CarObjects

0									// number of non car objects



1									// Number of smoke shadetables

222, 230, 245								// r g b values
0.25, 0.5, 0.75							// quarter, half and three quarter "strength"


6								// Number of network start points

-0.685,-1.547,-24.986
181

21.293,-1.547,-13.032
117

21.933,-1.547,11.959
66

0.678,-1.547,25.296
1

-21.537,-1.547,13.257
294

-21.810,-1.547,-11.789
249



1								// number of splash files
SPLSHGRN.PIX 						//  name of pixelmapfile for splashes

3.0								// Yon multiplier

COLICIUM.TXT
