Sumo
COASTC2M.FLI,CST1MAP.FLI,INFOBACK.FLI
SUMOBIG.TXT
0					// Number of text chunks

Coliseum
COASTC2M.FLI,CST1MAP.FLI,INFOBACK.FLI
COLICIUM.TXT
0					// Number of text chunks

Maim Street
CITYA1M.FLI,CTY1MAP.FLI,INFOBACK.FLI
NETCITYA.TXT
0					// Number of text chunks

Coastal Carnage
CITYA1M.FLI,CTY1MAP.FLI,INFOBACK.FLI
NETCOSTC.TXT
0					// Number of text chunks

Fridge Racer
CITYA1M.FLI,CTY1MAP.FLI,INFOBACK.FLI
NETICE.TXT
0					// Number of text chunks

Death Valley
DEZRAC4M.FLI,CST1MAP.FLI,INFOBACK.FLI
NETDESRT.TXT
0					// Number of text chunks

Off Quay
CITYA1M.FLI,CTY1MAP.FLI,INFOBACK.FLI
NETCOSTA.TXT
0					// Number of text chunks

Industrial Injury
CITYA1M.FLI,CTY1MAP.FLI,INFOBACK.FLI
NETINDA.TXT
0					// Number of text chunks

Avenue of Atrocities
CITYA1M.FLI,CTY1MAP.FLI,INFOBACK.FLI
NETCITYB.TXT
0					// Number of text chunks

Terror on the Trails
CITYA1M.FLI,CTY1MAP.FLI,INFOBACK.FLI
NETCOSTB.TXT
0					// Number of text chunks

MagnaChem Mayhem
CITYA1M.FLI,CTY1MAP.FLI,INFOBACK.FLI
NETINDB.TXT
0					// Number of text chunks

Downtown Devastation
CITYA1M.FLI,CTY1MAP.FLI,INFOBACK.FLI
NETCITYC.TXT
0					// Number of text chunks

END


