Mastro's C1 Special Edition Patch 3 (+2) by QTZ.
Version 3.2.1.11 released 26.09.2016 (total 731 patches/files)

*** Patch 3 is VALID FOR Mastro's C1 Special Edition v.1.2.0.0 ***
*** released at 30-31.12.2013, 9.02.2014 and later up to v.1.3.2.0 released at 26.12.2015 ***
*** unpacked/installed, WITHOUT ANY CUSTOMIZATIONS, EXCEPT FOR THIS PATCH ***
*** DO NOT USE WITH OTHER VERSIONS OR WITH CUSTOM MODIFICATIONS - IT WILL FAIL AND MAY CORRUPT YOUR INSTALLATION ***

*** Note: zombie are included in SE v.1.3.0.0 and v.1.3.1.0 released at 30.08.2015 (in later v.1.3.1.0 removed) ***
*** To install zombie to older versions of SE IT'S REQUIRED TO HAVE EXTRACTED CARMAGEDDON SPLAT PACK ZOMBIE DEMO ***

*** NO RESTORE OPTION IS IMPLEMENTED *** USE AT YOUR OWN RISK! ***
*** (if it failed extract C1 SE again and try to patch, IF still FAIL this mean YOU HAVE WRONG VERSION) ***

* All present patches for Mastro's C1 Special Edition are not compatible with patched version! *
* Any current existing patch need to be recreated based on current files! *

WHAT'S NEW / FIXED:

OPTIONAL STUFF AND NEW FIXES, NOT INCLUDED IN SE RELEASES:

- optional HD Test 720p and 1080p (by Hifi and Toshiba-3) for all gore levels added (due to unstability 25 bru hack is disabled)
- optional mini CD (MINICD) for all other execs added (to avoid no cd problem), because there is no 'intro cutscene', blank animation is played on start of the game (may stuck for some execs - just press any key or use "-nocutscenes" parameter)
- keyboard layouts setting added

- fixed: Frozen Meat unexpected transparency on textures in FM_TEX pix pack
- fixed: Frozen Meat missing pedestrian restored (thanks to Mastro)
- Frozen Meat HAT ped replaced with CW0 which better match the theme
- Frozen Meat set correct miles count
- fixed 18 pixelmaps - corrected values in headers

- obsolete shortcuts removed (if exist)
- (new) shortcuts added
- shortcuts and batch files for HD Test added
- shortcut for keys.txt added
- shortcuts for D3D Windower added
- bug fix: shortcuts are no more removed when zombie or robots are already installed, but not set to install
- bug fix: shortcut for uninstall is not created / is removed, when uninstall is not available
- patch installer updating necessary robot / zombie files (no need to full install for update)
- boring mode is now available as option (since removed from SE in v.1.3.1.0 released at 6.09.2015)
- NSIS installer updated to v2.49

IMPORTANT:
 To run DOS execs (including 3dfx/voodoo) you must have 8dot3 paths creation enabled in your system or game must be installed (moved) to path which match 8dot3 standard (max. 50 characters long)
 To use other execs you need to put missing files from root of your C1/SP CD
 (just root, no subfolders, do not overwrite any files, also when you try any 3d patch - the files in "data" are already present, updated and fixed! - add only files from root!)

FROM PATCH 3.2.1.6 ALREADY INCLUDED IN SE v.1.3.2.0 released at 26.12.2015:
Patch 3.2.1.6 released 25.12.2015 (total 722 patches/files)

- colorfix64 (for 64bit systems) with shortcut added
- readme for D3DWindower added
- Endless Hate track fixed (noncars non 8dot3 file names cause crash)
- Endless Hate description corrected (place, laps, etc.)
- missing Endless Hate track added for robot and zombie modes
- Endless Hate track night sky textures sorted
- Slaughter City 2/II renamed to China Krisis also for robot and zombie modes
- fixed: China Krisis unexpected value character (possible crash)
- Set correct miles count for almost all custom tracks (excluding The Collision, where is only one lap and cop cars count instead)
- PSX tracks checkpoint texture replaced with better version (same low, but few red pixels more)
- external huds for HD Test are set for all present cars

FROM SE v.1.3.2.0 included in Patch 3:

- Frozen Meat track (by Mastro)

FROM SE v.1.3.1.0 included in Patch 3:

- Endless Hate PSX track added (exported from PSX version by Errol, optimized and converted to C1 by Mastro)
- Slaughter City 2/II renamed to China Krisis
- Textures for Hollowood track updated
- readme updated
- D3DWindower added (present in v.1.3.0.0)

FROM PATCH 3.2.1.1 INCLUDED IN SE v.1.3.0.0 and v.1.3.1.0 released at 30.08.2015 (later removed, but can be installed from Patch 3):
Patch 3.2.1.1 released 21.08.2015 (total 688 patches/files)

ZOMBIE VERSION ADDED (optional):

- slime (green blood)
- green body parts (file names are shorted, different than in my other patch, but with full extensions - I don't know how to expand those in exec to keep their proper lengths)
- zombie sounds (some files are duplicated as in original to match non zombie file names)
- 20 zombies (19*C1 + 1*SP = all available, for other peds those are reused; only robots and peds from Hades are stay)
- zmoo patched to match patched moo (and two other files)
- zmoochr (zombie christmas moo-s for Tinsel Town) added (auto generated frames based on non zombie version)
- zfatchr (zombie christmas crm equivalent for Tinsel Town) added (auto extracted, manual fit, names set to unique)
- zombies mapped for Splat Pack pedestrians (custom, since as far I know there is no full version of SP with zombies)
- zombie "zold" set as "flg" (back frames not used, but added "waving" animation instead)
- zombie text in game (when editing - zombie text files must match normal files)
- custom green blood from hand cursor in menu
- custom loading screen (zloadscr.pix) - RGB swap, darker, text
- added possibility to add separate intro / outro for zombie version (zmixintr.smk, ztoprnk.smk - currently duplicate of existing file)
- added separate exec for zombie version (working in full, non boring mode - compatible with "normal" version for net play)
- "blood" quit message removed - replaced with more neutral one (as in original - now there are two quit messages only)
- added batch files for zombie version
- colorfix.reg - reg entry for zombie version added (ID is same as for "normal" version)
- uncolorfix.reg added, to disable color fix (in some cases fix may cause palette to display incorrectly after some time of play)
- credits added

FULL (non limited) ROBOT (ANDROID) VERSION ADDED (similar as for zombie version; optional):

- rob oil (instead of blood)
- mechanic parts (duplicated files are created - file names are shorted, different than in my other patch and different than for boring mode, but with full extensions - I don't know how to expand those in exec to keep their proper lengths)
- robot text in game (when editing - robot text files must match normal files)
- robotped.txt is a copy of boring.txt, but hit points are set as for other modes
- ksnd2.txt is a copy of ksound.txt (exact copy)
- added custom gray "blood" from hand cursor in menu (there wasn't any)
- custom loading screen (rloadscr.pix) - "meat" less (cowless in original)
- added possibility to add separate intro / outro for robot version (rmixintr.smk, rtoprnk.smk - currently duplicate of existing file)
- added separate exec for full robot version (working in full, non boring mode - compatible with "normal" version for net play)
- "blood" quit message removed - replaced with more neutral one (as in zombie version - now there are two quit messages only)
- added batch files for robot version
- colorfix.reg - reg entry for robot version added, (ID is same as for "normal" version)
- uncolorfix.reg also updated, to disable color fix (in some cases fix may cause palette to display incorrectly after some time of play)
- credits added

Note: BORING ROBOT version use default text resources.

FROM PATCH 3.2.1.1 ALREADY INCLUDED IN SE v.1.3.0.0:
Patch 3.2.1.1 released 21.08.2015 (total 688 patches/files)

- El Morte Desert track added (conversion by Mastro), fixed filenames to 8.3 and set to unique
- China Krisis (earlier Slaughter City II) PSX track added (exported from PSX version by Errol, optimized and converted to C1 by Mastro)
- 8 PSX cars added (exported from PSX version by Errol, optimized and converted to C1 by Toshiba-3), all set to stealworthy, default interiors for 320x200 set, F-08 [van.txt] doesn't drive backward anymore
- Caricons modified for new PSX cars (new colors for build-in add-ons)
- colorfix changed and updated to match other of my projects and to work as global
- keyboard schemes for Arrows and WSAD are added as default for configurations C and D (need to be reset to default to use)
- keys.txt default controls help added
- softrndf.bdd updated to 95 version
- cleaned unwanted pixels on "buttons with english description" flics for both main menus, also made some corrections
- 2 small checkpoint textures fixed to common version
- 32x20x8 camera.pix replaced with proper lores version from demo
- removed duplicated entry in dam.pix
- The Collision corebot texture perforation (it look a bit transparent now)
- more sounds (as original) added to sound.txt (bighit02.wav, bighit03.wav, boys02.wav, boys06.wav, boys08.wav, fright01.wav, girls01.wav, girls02.wav, helpme.wav, heystop.wav, oldgub.wav)
- boys02.wav (added) index changed from 4900 (already set) to 4911 (new unused)
- missing girls01.wav and girls02.wav restored (instead of copy of girlso1.wav and girlso2.wav as it was in previous version)
- pedestrn.txt using more sounds (only few for now)
- alternative old fat ped added as fat2 it replace duplicated fat ref. num. 53 (it is used [only] on addon map "Rocky Too!" [quarry1.txt])
  (pixelmaps names changed to unique) Note: We can see this pedestrian near end of C1 promo video "The Rolling Demo"
- all custom pedestrians names changed to unique (files are renamed too)
- duplicated ped ref. num. found: 33 "Caleb" changed to 72 (unused now) to prevent conflict with "crm" (unused previously)
  (I think to set Caleb for one of duplicated ped ref. num., but need to decide which one [check which one is used, where])
- added pix names in comments (good especially for zombie version)
- duplicated robot ref. num. 62 removed
- ro1.pix removed unused frame (copy of blabone.pix)
- powerups - redundant space removed
- loading screen text cleanup
- Xmas Eagle patched textures holes, set proper half sizes and set purple for embedded palettes
- Eagle II green - broken plate texture fixed
- Eagle II yellow - duplicated texture removed
- Hammer - wheel texture fixed
- proper half sizes set for some other files
- changed .bmp -> .pix (inside pixelmaps) for files with embedded palettes (palettes are still .bmp)
- "g" prefix added to custom grid images - to match the standard
- griv.pix background cleaned up
- fixed some more backgrounds for car selection menu flics (remove black color differences - most for blood mobile)
- two hidden animations added (for non cheat cars)
- Annie and Frank mug animations added (based on existing files, Hawk II beta)
- Die Anna and Max Damage descriptions added
- description for VWCampa added
- Caricons for setup added (Hawk II / Eagle II / Eagle II XMAS as starting cars; beta SetupMSE available separately)
- Caricons for Riviera and VWCampa added
- "The Collision" race image updated
- fixed face frames next to car image (DDRs and Carrerasaur)
- mug animations fixed (transparent errors)
- Phooey and Riviera mug animation expanded (just paste resized car, flashing on later frames) to allow display info from opponent.txt
- VWCampa moonfmug.fli added (car animation changed-added as above to allow display text info)
- opponent.txt "Billy" info corrected, unused text removed (was leaved from different car)
- small fix for Riviera info (to fit in line)
- small fix for Unfair Funfair info (as above)
- removed trixtrap.pix - it stop Trixx for a "while", but after that Trixx still deleting files anyway...
- few more obsolete files removed
- renamed batch files "original" to "alt" (I think this suit better)
- credits updated ("original" to "alt" to match new file names, HD Test, PSX track, PSX cars, etc.)
- added missing Toshiba-3 credits for Chrome God v2
- Yellow Hawk2 and Colored Hawk2 wheels fix by Toshiba-3
- Eagle2 simplified models colors fix by Toshiba-3
- respawn outside Colicium map for net play fixed (powerups leaved on down floor)
- new game icons added / replaced (if exist)
- patch 1 details added below
- this file added to game directory
- all execs by default are set to hires ("-hires" parameter is not necessary), to run in lores mode you need to use "-lores" parameter same way as "-hires" previously or for other execs (if you want to use other execs please note that all other execs still need "-hires" for hires mode)

INCLUDED FIXES FROM PATCH 2 ALREADY INCLUDED IN SE v.1.3.0.0 (also in patch 3):
Patch 2 Version 1.0 released 8.10.2013 (total 18 files patched) with later changes

- "broken fix" for mini-coop - crash data reduced - this is only known way to fix this car... [no garbage at EOL-s this time]
- fixed backgrounds for some car selection menu flics
- replaced blank picture for Swamp Rat (unused)
- Chromey 2 pixelmaps are fixed (transparency and black; vents and holes in the rims are leaved transparent)
- Chromey internal view for lo-res - set to Chromey #1 interior
- roofbit3.act restored (probably unused anyway)
- backups are removed (again)
- some small cleanups

FIXES FROM PATCH 1 ALREADY INCLUDED IN SE v.1.2.0.0 (not in patch 3):
Patch 1 Version 1.0c released 10.09.2013 (total 560 files patched)

- restored ped info in "readme"
- "readme" updated
- boring mode fixed (limited robots version, non compatible with full)
- restored boring mode exec (same as was in pre 1.2.0.0 SE release) [removed in SE v.1.3.1.0 released at 6.09.2015]
- added Win Vista/7 batch for boring mode [removed in SE v.1.3.1.0 released at 6.09.2015]
- for boring mode DOOM peds set to custom robots
- sounds for DOOM peds are converted (just to match other waves parameters)
- CD audio track 1 is no more accessed (in original this is actually game track), this prevent wrapper (if used) from stuck
- midi sounds added to KSOUND.TXT (unused, but to be compatible with SOUND.TXT)
- CRACK.BAT is removed (not necessary)
- Tinsel Town duplicated files are removed
- Eagle II Xmas edition files fixed, duplicated are removed
- some other duplicated files are removed (most duplicates are from beta in 64x/32x directories)
- too long file names are cut to match 8.3 standard (most changes to noncars and races) to allow usage of 3dfx or voodoo execs (DOS based)
- some other files are renamed
- files found as alternative versions are renamed to *.ALT
- all text files (except for TEXT.TXT) are cleaned from spaces and tabs at EOL
- typos corrected (typos are because of bad decryption)
- TEXT.TXT - added missing lines (not used, but to be completed)
- other text changes related to changes in other files
- backup (older version) of custom files are removed
- copy of SCREAM2.WAV is placed in root - necessary for DOS sound setup (further all DOS stuff removed by Mastro)
- DOS sound volume is changed
- yon is set to 80 (later decided to keep default max instead)
- scroll lk changed to scroll lock
- net races lists updated (for peds [PEDRACES.TXT] 2 missing tracks added, for ped less [NETRACES.TXT] all missing races added)
- "Figure of Hate" net track from C1 renamed to "Figure of Hate Arena" (Derby of Destruction)
- info for some races more complete (like for Downtown)
- pedestrian count updated for every tracks
- pedestrian number 19 added back (probably not used anyway)
- duplicated 90 changed to 80, as in other version (90 is used on ice track - this better match, 80 is probably unused)
- duplicated 99 removed, was copy of flag man (unneeded)
- PED_NUM.TXT (renamed) updated
- APC grid icon added
- previously unused grid icon added for play (Hawk II, Eagle II [also for Xmas version] and one other)
- grid icons (images) fixed to correct numbers
- opponent numbers set correctly (no. to 99 max, only for cars in play)
- stealworthy cheat set for more cars
- Stella's car moved to keep her special ability (required for some execs)
- Caricons are expanded and set correctly for current car order (you can see those during net play)
- lo-res Splat Pack Road Hog justified left as all other icons
- C1 White Hawk icon repainted
- Cars without icon changed to "CHEAT" as is in Splat Pack
- Additional 86 "ADD-ON" icons for add-on cars - this fix random data icons for add-on cars
  Note1: 126 total, but network play crash with more than 85 cars total
  Note2: If you want to add custom cars - add them just before "END" of OPPONENT.TXT (they will appear as add-on in net play)
- palettes are set to purple versions
- purple patch is applied to included CarmagEdit (transparent color is pink and black stay in place)
- missing pedestrian on Karnak map is replaced with KOR (doesn't fart on load anymore)
- car selection image for Bugutti replaced with non animated, but need to be repainted since cheat message was removed
  (Already replaced with new version by Mastro)
- mug image for Bugutti fixed
- Faust car selection picture fixed a bit
- NOCAR.FLI replaced with non animated version
- MAINCNGL.FLI - fixed red dot on continue
- some of original pedestrians are corrected - two tails cow (moo), sheep, guy, bik, crm and more
- Christmas peds pixelmaps are renamed, also names of each frames are changed
- sheep frames renamed (also zombie version - the only zombie here - unused in orginal SP, but used here with patch 3)
- flag man switched to non lilliputian version
- HAT pedestrian replaced with proper version (replaced HAT is a copy of CRM and it's leaved as HAT.PRV)
- custom pedestrians repixed a bit to fix "black holes" or unexpected black
- other custom pixelmaps unexpected transparency or unexpected black part replaced with proper colors
  (black, white or transparent - still may need to be fixed)
- some pixelmaps size reduced (transparent area)
- some custom car icons are repainted a bit
- all custom pixelmaps are binary fixed
- fixed texture for upper part of running crane (MNCRCBTP.PIX inside pix packs exchanged with correct version)
- proper CHORIZN.PIX is set to be used (beta renamed to BCHORIZN.PIX, further removed)
- Chromey bonnet texture replaced with resized (further Mastro replaced it with v2 by Toshiba-3)
- robots 32 bit part replaced with 8 bit one (no more black boxes on hit)
- other 32 bit images replaced with 8 bit or removed (not used anyway)
- one truncated file TRIXTRAP.PIX leaved for prevent trixx from remove all pixelmaps (not tested, I hope this work)
  (removed later)
- fonts are fixed / corrected (for example time not shaking anymore)
- fixed Otis parts collisions with Eagle II (for net play)
- fixed Hawk II yellow parts collision with Hawk II colored versions
- colored Hawks II are fixed to be the Hawks II not Eagle II anymore (correct graphics used [beta model remain] and setup - mixed text files)
- damage indicators for Hawk II and Eagle II replaced with correct images (hi and lo-res fix)
- cockpit for Eagle II are set to new separate files (FRNK2F.PIX, FRNK2L.PIX, FRNK2R.PIX - for lo-res and CKPT8FF.PIX, CKPT8FL.PIX, CKPT8FR.PIX for hi-res), those are Eagle cockpit, but with Eagle II damage indicator (can be replaced with proper Eagle II cockpit images)
- Semi hi-res cockpit corrected (black hole patched)
- added missing internal view text files for all cars (some renamed)
- bonnets are set correctly for every cheat car (still from Eagles), also added missing Crush Data for it (APC is almost not destructible anyway)
- Pork bonnet better fit
- probably even more fixes...

Note: For net play use same version for all players (pedestrian/zombie/full robot versions can be played together, boring robot version is different).
Note: Save games for normal pedestrians, zombies and full robots are compatible (boring robot is not full compatible).
Note: Full robot version differ from boring robot version - full it's not limited (all powerups are available, "bloody" hand in menu, nice and fluffy mode), also there are different hit points values are set, to match full versions.

Note: In hires mode caricons in menu are displayed incorrectly - this is normal.
This happened because of bug in Carmageddon - hi-res icons are loaded instead of lo-res for menu, but in game is OK.

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