If you want to add or remove ped or change ref. number of ped
- you need to do this in all files listed under "Pedestrians", etc..
For pedestrians also look included "peds guide".

Pedestrians:
 PEDESTRN.TXT - normal peds
 ZOMBIEPD.TXT - zombies
 ROBOTPED.TXT - robots
 BORING.TXT   - robots - boring mode

Races:
 RACES.TXT - normal peds
 ZRACE.TXT - zombies
 RRACE.TXT - robots

Powerups:
 POWERUP.TXT - normal peds
 ZPOWRUP.TXT - zombies
 RPOWRUP.TXT - robots

 DPOWERUP.TXT - demo (not edited) - used with demo exec

General text:
 TEXT.TXT - normal peds (gore version)
 ZTXT.TXT - zombies
 RTXT.TXT - robots

Net Races:
 PEDRACES.TXT - only network races with peds (excluding arenas; crash when no peds)
 NETRACES.TXT - all network races - with and without peds (same as in file above, but including arenas)

Sounds:
 SOUND.TXT  - normal peds
 ZMSND.TXT  - zombies
 KSND2.TXT  - robots (exact copy of file below)
 KSOUND.TXT - robots - boring mode

Opponents:
 OPPONENT.TXT - car list
 CARICONS.PIX x3 (hires & 2x lores - exact copy) - for Eagle / Hawk at start
 CARICON2.PIX x2 (hires & lores) - for Eagle II / Hawk II at start
 CARICON3.PIX x2 (hires & lores) - for XMAS Eagle II / Hawk II at start
 CARICON4.PIX x2 (hires & lores) - for Eagle / Hawk at start, but with XMAS Eagle II instead of regular Eagle II

Start animations:
 FRANK.FLI - Eagle
 FRNK2.FLI - Eagle II / XMAS Eagle II
 ANNIE.FLI - Hawk
 ANNA2.FLI - Hawk II

Intro, outro cutscenes:
 MIX_INTR.SMK, TOPRANK.SMK - normal peds
 ZMIXINTR.SMK, ZTOPRNK.SMK - zombies
 RMIXINTR.SMK, RTOPRNK.SMK - robots


EOL->