Mastro's C1 Special Edition Patch by QTZ.
Version 1.0c released 10.09.2013 (total 560 files patched)

*** This patch is ONLY valid FOR FRESH COPY (without any customizations) OF C1 SE RELEASED AT *** 29.08.2013 ***
*** installer version (30.08.2013) can be patched too, but since there is no 3dfx/voodoo content THIS IS RECOMMENDED TO USE COMPLETE RAR VERSION ONLY! ***
*** for installer version you need to add shortcut/s to robots version manually "carm95g.exe -hires" ***
*** DO NOT USE WITH OTHER VERSIONS - IT WILL FAIL AND CORRUPT YOUR INSTALLATION ***
*** NO RESTORE OPTION IS IMPLEMENTED *** USE AT YOUR OWN RISK! ***
*** (if it failed extract C1 SP again and try to patch, IF still FAIL this mean YOU HAVE WRONG VERSION) ***

* All present patches for Mastro's C1 Special Edition are not compatible with patched version! *
* Any current existing patch need to be recreated based on current files! *

What's new / fixed (in random order):

- restored ped info in "readme"
- "readme" updated
- boring mode restored and fixed (limited robots version)
- for boring mode DOOM peds set to custom robots
- sounds for DOOM peds are converted (just to match other waves parameters)
- CD audio track 1 is no more accessed (in original this is actually game track), this prevent wrapper (if used) from stuck
- midi sounds added to KSOUND.TXT (unused, but to be compatible with SOUND.TXT)
- restored boring mode exec (same as was in previous release)
- added Win Vista/7 batch for boring mode
- CRACK.BAT is removed (not necessary)
- Tinsel Town duplicated files are removed
- Eagle II Xmas edition files fixed, duplicated are removed
- some other duplicated files are removed (most duplicates are from beta in 64x/32x directories)
- too long file names are cut to match 8.3 standard (most changes to noncars and races) to allow usage of 3dfx or voodoo execs (DOS based)
- some other files are renamed
- files found as alternative versions are renamed to *.ALT
- all text files (except for TEXT.TXT) are cleaned from spaces and tabs at EOL
- typos corrected (typos are because of bad decryption)
- TEXT.TXT - added missing lines (not used, but to be completed)
- other text changes related to changes in other files
- backup (older version) of custom files are removed
- copy of SCREAM2.WAV is placed in root - necessary for DOS sound setup
- sound volume is changed
- yon is set to 80
- scroll lk changed to scroll lock
- net races lists updated (for peds [PEDRACES.TXT] 2 missing tracks added, for ped less [NETRACES.TXT] all missing races added)
- "Figure of Hate" net track from C1 renamed to "Figure of Hate Arena" (Derby of Destruction)
- info for some races more complete (like for Downtown)
- pedestrian count updated for every tracks
- pedestrian number 19 added back (probably not used anyway)
- duplicated 90 changed to 80, as in other version (90 is used on ice track - this better match, 80 is probably unused)
- duplicated 99 removed, was copy of flag man (unneeded)
- PED_NUM.TXT (renamed) updated
- APC grid icon added
- unused grid icon added for play (Hawk II, Eagle II [also for Xmas version] and one other)
- grid icons (images) fixed to correct numbers
- opponent numbers set correctly (for cars in play)
- stealworthy cheat set for more cars
- Stella's car moved to keep her special ability
- CarIcons are expanded and set correctly for current car order (you can see those during net play)
- lo-res Splat Pack Road Hog justified left as all other icons
- C1 White Hawk icon repainted
- Cars without icon changed to "CHEAT" as is in Splat Pack
- lo-res Splat Pack Road Hog justified left as all other icons
- Additional 86 "ADD-ON" icons for add-on cars - this fix random data icons for add-on cars
  Note1: 126 total, but network play crash with more than 85 cars total
  Note2: If you want to add custom cars - add them just before "END" of OPPONENT.TXT (they will appear as add-on in net play)
- palettes are set to purple versions
- purple patch is applied to included CarmagEdit
- missing pedestrian on Karnak map is replaced with KOR (doesn't fart on load anymore)
- car selection image for Bugutti replaced with non animated, but need to be repainted since cheat message was removed (!)
- mug image for Bugutti fixed
- Faust car selection picture fixed a bit
- NOCAR.FLI replaced with non animated version
- MAINCNGL.FLI - fixed red dot on continue
- some of original pedestrians are corrected - two tails cow (moo), sheep, guy, bik, crm and more
- Christmas peds pixelmaps are renamed, also names of each frames are changed
- sheep frames renamed (also zombie version - the only zombie here - unused)
- flag man switched to non lilliputian version
- HAT pedestrian replaced with proper version (replaced HAT is a copy of CRM and it's leaved as HAT.PRV)
- custom pedestrians repixed a bit to fix "black holes" or unexpected black
- other custom pixelmaps unexpected transparency or unexpected black part replaced with proper colors (black, white or transparent - still may need to be fixed)
- some pixelmaps size reduced (transparent area)
- some custom car icons are repainted a bit
- all custom pixelmaps are binary fixed
- fixed texture for upper part of running crane (MNCRCBTP.PIX inside pix packs exchanged with correct version)
- proper CHORIZN.PIX is set to be used (beta renamed to BCHORIZN.PIX)
- Chromey bonnet texture replaced with resized
- robots 32 bit part replaced with 8 bit one (no more black boxes on hit)
- other 32 bit images replaced with 8 bit or removed (not used anyway)
- one truncated file TRIXTRAP.PIX leaved for prevent trixx from remove all pixelmaps (not tested, I hope this work)
- fonts are fixed / corrected (for example time not shaking anymore)
- fixed Otis parts collisions with Eagle II (for net play)
- fixed Hawk II yellow parts collision with Hawk II colored versions
- colored Hawks II are fixed to be the Hawks II not Eagle II anymore (correct graphics used [beta model remain] and setup - mixed text files)
- damage indicators for Hawk II and Eagle II replaced with correct images (hi and lo-res fix)
- cockpit for Eagle II are set to new separate files (FRNK2F.PIX, FRNK2L.PIX, FRNK2R.PIX - for lo-res and CKPT8FF.PIX, CKPT8FL.PIX, CKPT8FR.PIX for hi-res), those are Eagle cockpit, but with Eagle II damage indicator (can be replaced with Eagle II cockpit images)
- Semi hi-res cockpit corrected (black hole patched)
- added missing internal view text files for all cars (some renamed)
- bonnet are set correctly for every cheat car (still from Eagles), also added missing Crush Data for it (APC is almost not destructible anyway)
- Pork bonnet better fit
- probably even more fixes...

Note: For net play use same version for all players.

Note: In hires mode caricons in menu are displayed incorrectly - this is normal.
This happened because of bug in Carmageddon - hi-res icons are loaded instead of lo-res for menu, but in game is OK.

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