Mastro's C1 Special Edition Patch 3 (+2) by QTZ.
Version 3.2.0.8 released 22.03.2015 (total 272 files patched)

*** This patch is ONLY valid FOR FRESH COPY OF C1 SE VERSION 1.2.0.0 ***
*** RELEASED at 30-31.12.2013, 9.02.2014 and LATER - unpacked/installed ***
*** (without any customizations) ***
*** DO NOT USE WITH OTHER VERSIONS - IT MAY FAIL AND MAY CORRUPT YOUR INSTALLATION ***

*** To install this patch including zombie IT'S REQUIRED TO HAVE EXTRACTED CARMAGEDDON SPLAT PACK ZOMBIE DEMO ***

*** NO RESTORE OPTION IS IMPLEMENTED *** USE AT YOUR OWN RISK! ***
*** (if it failed extract C1 SE again and try to patch, IF still FAIL this mean YOU HAVE WRONG VERSION) ***

* All present patches for Mastro's C1 Special Edition are not compatible with patched version! *
* Any current existing patch need to be recreated based on current files! *

What's new / fixed:

- ZOMBIE VERSION ADDED (optional):

- slime (green blood)
- green body parts (file names are shorted, different than in my other patch, but with full extensions - I don't know how to expand those in exec to keep their proper lengths)
- zombie sounds (some files are duplicated as in original to match non zombie file names)
- 20 zombies (19*C1 + 1*SP = all available, for other peds those are reused; only robots and peds from Hades are stay)
- zmoo patched to match patched moo (and two other files)
- zmoochr (zombie christmas moo-s for Tinsel Town) added (auto generated frames based on non zombie version)
- zfatchr (zombie christmas crm equivalent for Tinsel Town) added (auto extracted, manual fit, names set to unique)
- zombies mapped for Splat Pack pedestrians (custom, since as far I know there is no full version of SP with zombies)
- zombie "zold" set as "flg" (back frames not used, but added "waving" animation instead)
- zombie text in game (when editing - zombie text files must match normal files)
- custom green blood from hand cursor in menu
- custom loading screen (zloadscr.pix) - RGB swap, darker, text
- added possibility to add separate intro / outro for zombie version (zmixintr.smk, ztoprnk.smk - currently duplicate of existing file)
- added separate exec for zombie version (working in full, non boring mode - compatible with "normal" version for net play)
- "blood" quit message removed - replaced with more neutral one (as in original - now there are two quit messages only)
- added batch files for zombie version
- colorfix.reg - reg entry for zombie version added, but ID is set same as for "normal" version (is this correct?)
- uncolorfix.reg added, to disable color fix (fix may cause palette to display incorrectly after some time of play)
- credits added

- FULL (non limited) ROBOT (ANDROID) VERSION ADDED (similar as for zombie version; optional):

- rob oil (instead of blood)
- mechanic parts (duplicated files are created - file names are shorted, different than in my other patch and different than for boring mode, but with full extensions - I don't know how to expand those in exec to keep their proper lengths)
- robot text in game (when editing - robot text files must match normal files)
- robotped.txt is a copy of boring.txt, but hit points are set as for other modes
- ksnd2.txt is a copy of ksound.txt (exact copy)
- added custom gray "blood" from hand cursor in menu (there wasn't any)
- custom loading screen (rloadscr.pix) - "meat" less (cowless in original)
- added possibility to add separate intro / outro for robot version (rmixintr.smk, rtoprnk.smk - currently duplicate of existing file)
- added separate exec for full robot version (working in full, non boring mode - compatible with "normal" version for net play)
- "blood" quit message removed - replaced with more neutral one (as in zombie version - now there are two quit messages only)
- added batch files for robot version
- colorfix.reg - reg entry for robot version added, but ID is set same as for "normal" version (is this correct?)
- uncolorfix.reg also updated, to disable color fix (fix may cause palette to display incorrectly after some time of play)
- credits added

Note: BORING ROBOT version use default text resources.

- OTHER CHANGES:

- El Morte Desert track added (fixed filenames to 8.3 and set to unique)
- The Collision corebot texture perforation (it look a bit transparent now)
- more sounds (as original) added to sound.txt (bighit02.wav, bighit03.wav, boys02.wav, boys06.wav, boys08.wav, fright01.wav, girls01.wav, girls02.wav, helpme.wav, heystop.wav, oldgub.wav)
- boys02.wav (added) index changed from 4900 (already set) to 4911 (new unused)
- missing girls01.wav and girls02.wav restored (instead of copy of girlso1.wav and girlso2.wav as it was in previous version)
- pedestrn.txt using more sounds (only few for now)
- alternative old fat ped added as fat2 it replace duplicated fat ref. num. 53 (it is used [only] on addon map "Rocky Too!" [quarry1.txt])
  (pixelmaps names changed to unique) Note: We can see this pedestrian near end of C1 promo video "The Rolling Demo"
- all custom pedestrians names changed to unique (files are renamed too)
- duplicated ped ref. num. found: 33 "Caleb" changed to 72 (unused now) to prevent conflict with "crm" (unused previously)
  (I think to set Caleb for one of duplicated ped ref. num., but need to decide which one [check which one is used, where])
- added pix names in comments (good especially for zombie version)
- duplicated robot ref. num. 62 removed
- ro1.pix removed unused frame (copy of blabone.pix)
- powerups - redundant space removed
- loading screen text cleanup
- Xmas Eagle patched textures holes, set proper half sizes and set purple for embedded palettes
- Eagle II green - broken plate texture fixed
- Eagle II yellow - duplicated texture removed
- Hammer - wheel texture fixed
- proper half sizes set for some other files
- changed .bmp -> .pal (inside pixelmaps) for files with embedded palettes
- "g" prefix added to custom grid images - to match the standard
- griv.pix background cleaned up
- fixed some more backgrounds for car selection menu flics (remove black color differences - most for blood mobile)
- two hidden animations added (for non cheat cars)
- Annie and Frank mug animations added (based on existing files, Hawk II beta)
- Die Anna and Max Damage descriptions added
- description for VWCampa added
- Caricons for setup added (Hawk II / Eagle II / Eagle II XMAS as starting cars; beta SetupMSE available separately)
- Caricons for Riviera and VWCampa added
- "The Collision" race image updated
- fixed face frames next to car image (DDRs and Carrerasaur)
- mug animations fixed (transparent errors)
- Phooey and Riviera mug animation expanded (just paste resized car, flashing on later frames) to allow display info from opponent.txt
- VWCampa moonfmug.fli added (car animation changed-added as above to allow display text info)
- opponent.txt "Billy" info corrected, unused text removed (was leaved from different car)
- small fix for Riviera info (to fit in line)
- small fix for Unfair Funfair info (as above)
- removed trixtrap.pix - it stop Trixx for a "while", but after that Trixx still deleting files anyway...
- few more obsolete files removed
- renamed batch files "original" to "alt" (I think this suit better)
- credits updated ("original" to "alt" to match new file names)
- added missing Toshiba-3 credits for Chrome God v2
- Yellow Hawk2 and Colored Hawk2 wheels fix by Toshiba-3
- Eagle2 simplified models colors fix by Toshiba-3
- respawn outside Colicium map for net play fixed (powerups leaved on down floor)
- new game icons added / replaced (if exist)
- patch 1 details added below
- this file added to game directory
- obsolete short cuts removed (if exist)
- new short cuts added
- all execs by default are set to hires ("-hires" parameter is not necessary), to run in lores mode you need to use "-lores" parameter same way as "-hires" previously or for other execs (if you want to use other execs please note that all other execs still need "-hires" for hires mode)
- optional mini CD (MINICD) for all other execs added (to avoid no cd problem), because there is no 'intro cutscene', blank animation is played on start of the game (may stuck for some execs - just press any key or use "-nocutscenes" parameter)

IMPORTANT:
 To run DOS execs (including 3dfx/voodoo) you must have 8dot3 paths creation enabled in your system or game must be installed (moved) to path which match 8dot3 standard
 To use other execs you need to put missing files from root of your C1/SP CD
 (just root, no subfolders, do not overwrite any files, also when you try any 3d patch - the files in "data" are already present, updated and fixed! - add only files from root!)

- INCLUDED FIXES FROM PATCH 2:
Patch 2 Version 1.0 released 8.10.2013 (total 18 files patched) with later changes

- "broken fix" for mini-coop - crash data reduced - this is only known way to fix this car... [no garbage at EOL-s this time]
- fixed backgrounds for some car selection menu flics
- replaced blank picture for Swamp Rat (unused)
- Chromey 2 pixelmaps are fixed (transparency and black; vents and holes in the rims are leaved transparent)
- Chromey internal view for lo-res - set to Chromey #1 interior
- roofbit3.act restored (probably unused anyway)
- backups are removed (again)
- some small cleanups

- FIXES FROM PATCH 1 ALREADY INCLUDED IN SE v1.2.0.0:
Patch 1 Version 1.0c released 10.09.2013 (total 560 files patched)

- restored ped info in "readme"
- "readme" updated
- boring mode restored and fixed (limited robots version, non compatible with full)
- for boring mode DOOM peds set to custom robots
- sounds for DOOM peds are converted (just to match other waves parameters)
- CD audio track 1 is no more accessed (in original this is actually game track), this prevent wrapper (if used) from stuck
- midi sounds added to KSOUND.TXT (unused, but to be compatible with SOUND.TXT)
- restored boring mode exec (same as was in previous SE release)
- added Win Vista/7 batch for boring mode
- CRACK.BAT is removed (not necessary)
- Tinsel Town duplicated files are removed
- Eagle II Xmas edition files fixed, duplicated are removed
- some other duplicated files are removed (most duplicates are from beta in 64x/32x directories)
- too long file names are cut to match 8.3 standard (most changes to noncars and races) to allow usage of 3dfx or voodoo execs (DOS based)
- some other files are renamed
- files found as alternative versions are renamed to *.ALT
- all text files (except for TEXT.TXT) are cleaned from spaces and tabs at EOL
- typos corrected (typos are because of bad decryption)
- TEXT.TXT - added missing lines (not used, but to be completed)
- other text changes related to changes in other files
- backup (older version) of custom files are removed
- copy of SCREAM2.WAV is placed in root - necessary for DOS sound setup (further all DOS stuff removed by Mastro)
- DOS sound volume is changed
- yon is set to 80 (later decided to keep default max instead)
- scroll lk changed to scroll lock
- net races lists updated (for peds [PEDRACES.TXT] 2 missing tracks added, for ped less [NETRACES.TXT] all missing races added)
- "Figure of Hate" net track from C1 renamed to "Figure of Hate Arena" (Derby of Destruction)
- info for some races more complete (like for Downtown)
- pedestrian count updated for every tracks
- pedestrian number 19 added back (probably not used anyway)
- duplicated 90 changed to 80, as in other version (90 is used on ice track - this better match, 80 is probably unused)
- duplicated 99 removed, was copy of flag man (unneeded)
- PED_NUM.TXT (renamed) updated
- APC grid icon added
- previously unused grid icon added for play (Hawk II, Eagle II [also for Xmas version] and one other)
- grid icons (images) fixed to correct numbers
- opponent numbers set correctly (no. to 99 max, only for cars in play)
- stealworthy cheat set for more cars
- Stella's car moved to keep her special ability (required for some execs)
- CarIcons are expanded and set correctly for current car order (you can see those during net play)
- lo-res Splat Pack Road Hog justified left as all other icons
- C1 White Hawk icon repainted
- Cars without icon changed to "CHEAT" as is in Splat Pack
- Additional 86 "ADD-ON" icons for add-on cars - this fix random data icons for add-on cars
  Note1: 126 total, but network play crash with more than 85 cars total
  Note2: If you want to add custom cars - add them just before "END" of OPPONENT.TXT (they will appear as add-on in net play)
- palettes are set to purple versions
- purple patch is applied to included CarmagEdit (transparent color is pink and black stay in place)
- missing pedestrian on Karnak map is replaced with KOR (doesn't fart on load anymore)
- car selection image for Bugutti replaced with non animated, but need to be repainted since cheat message was removed
  (Already replaced with new version by Mastro)
- mug image for Bugutti fixed
- Faust car selection picture fixed a bit
- NOCAR.FLI replaced with non animated version
- MAINCNGL.FLI - fixed red dot on continue
- some of original pedestrians are corrected - two tails cow (moo), sheep, guy, bik, crm and more
- Christmas peds pixelmaps are renamed, also names of each frames are changed
- sheep frames renamed (also zombie version - the only zombie here - unused in orginal SP, but used here with patch 3)
- flag man switched to non lilliputian version
- HAT pedestrian replaced with proper version (replaced HAT is a copy of CRM and it's leaved as HAT.PRV)
- custom pedestrians repixed a bit to fix "black holes" or unexpected black
- other custom pixelmaps unexpected transparency or unexpected black part replaced with proper colors
  (black, white or transparent - still may need to be fixed)
- some pixelmaps size reduced (transparent area)
- some custom car icons are repainted a bit
- all custom pixelmaps are binary fixed
- fixed texture for upper part of running crane (MNCRCBTP.PIX inside pix packs exchanged with correct version)
- proper CHORIZN.PIX is set to be used (beta renamed to BCHORIZN.PIX, further removed)
- Chromey bonnet texture replaced with resized (further Mastro replaced it with v2 by Toshiba-3)
- robots 32 bit part replaced with 8 bit one (no more black boxes on hit)
- other 32 bit images replaced with 8 bit or removed (not used anyway)
- one truncated file TRIXTRAP.PIX leaved for prevent trixx from remove all pixelmaps (not tested, I hope this work)
  (removed later)
- fonts are fixed / corrected (for example time not shaking anymore)
- fixed Otis parts collisions with Eagle II (for net play)
- fixed Hawk II yellow parts collision with Hawk II colored versions
- colored Hawks II are fixed to be the Hawks II not Eagle II anymore (correct graphics used [beta model remain] and setup - mixed text files)
- damage indicators for Hawk II and Eagle II replaced with correct images (hi and lo-res fix)
- cockpit for Eagle II are set to new separate files (FRNK2F.PIX, FRNK2L.PIX, FRNK2R.PIX - for lo-res and CKPT8FF.PIX, CKPT8FL.PIX, CKPT8FR.PIX for hi-res), those are Eagle cockpit, but with Eagle II damage indicator (can be replaced with proper Eagle II cockpit images)
- Semi hi-res cockpit corrected (black hole patched)
- added missing internal view text files for all cars (some renamed)
- bonnets are set correctly for every cheat car (still from Eagles), also added missing Crush Data for it (APC is almost not destructible anyway)
- Pork bonnet better fit
- probably even more fixes...

Note: For net play use same version for all players (pedestrian/zombie/full robot versions can be played together, boring robot version is different).
Note: Save games for normal pedestrians, zombies and full robots are compatible (boring robot is not full compatible).
Note: Full robot version differ from boring robot version - full it's not limited (all powerups are available, "bloody" hand in menu, nice and fluffy mode), also there are different hit points values are set, to match full versions.

Note: In hires mode caricons in menu are displayed incorrectly - this is normal.
This happened because of bug in Carmageddon - hi-res icons are loaded instead of lo-res for menu, but in game is OK.

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